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      1. Creating Worlds of Adventure, Conflict, and Companionship that Inspire You to Become the Hero of Your Story.

        BioWare develops high-quality console, PC, and online role-playing games focused on rich stories, unforgettable characters, and vast worlds to discover. Since 1995, BioWare has created some of the world's most critically acclaimed titles, including Baldur's Gate™, Neverwinter Nights™, Star Wars™: Knights of the Old Republic™, Jade Empire™, Mass Effect™, and Dragon Age™. BioWare operates in Edmonton (Alberta, Canada), and Austin (Texas, United States). In 2008, BioWare was acquired by Electronic Arts, a leading global interactive entertainment publisher.

        Currently announced projects at BioWare include Anthem™, a co-operative Action-RPG set in a new and mysterious world, and Star Wars™: The Old Republic™, a story-driven massively multiplayer online game. We are also envisioning the future game experiences for the Mass Effect™ franchise, one of the highest rated video game series of all time, and the Dragon Age™ franchise, whose latest entry was the 2014 Game of the Year.

        Deep within a western Canadian province known for big skies, majestic mountains, and golden fields, BioWare was born.

        A true Canadian success story, BioWare's humble beginnings make its achievements all the more remarkable. The unlikely merging of medicine and computer games as impetus for a start-up company is not as strange as you might think. Drs. Greg Zeschuk, Ray Muzyka, and Augustine Yip may have met in medical school, but it was their shared love of computer games, animation, and comics that cemented their future partnership. Prior to founding BioWare, they estimate that, between the three of them, they played every computer game ever made. Not as easy to do as you would think, considering they had medical school to attend to.

        Ray and Greg started programming medical education software for the University of Alberta’s Faculty of Medicine in 1994 during their residency in family medicine. Augustine brought his artistic chops to the partnership shortly thereafter. The trio’s first project, the Acid-Base Simulator, was completed while they were still in residency. After graduation, Ray and Greg were appointed Research Associates in the Division of Studies in Medical Education. Their second and final medical project, the Gastroenterology Patient Simulator, was completed in 1995. Not quite content to sit on their stethoscopes, the trio realized that their need to express themselves creatively was pulling them in a different direction. They hooked up with a talented group of game programmers and artists, and BioWare Corp. became a reality on February 1, 1995 in a small room in Greg’s basement.

        BioWare’s first big commercial release was a mech-style game called?Shattered Steel?(October, 1996),?which was developed with a Calgary subcontractor, Pyrotek Game Studios. Using a powerful graphics engine that created a reality not yet seen in video games, its demo garnered the attention of Interplay Productions, a computer game publisher headquartered in Irvine, California. Interplay saw potential in the talented and hardworking group of designers, artists, and programmers, and signed BioWare to a multi-game agreement. BioWare went on to create some of the world's most critically acclaimed games, including Baldur's Gate™, MDK2,?Neverwinter Nights™, Star Wars?™: Knights of the Old Republic™, Jade Empire™, Mass Effect™ and Dragon Age™. In 2008, BioWare was acquired by Electronic Arts, a leading global interactive entertainment publisher. Recent projects at BioWare include Mass Effect 3, one of the highest rated video games of all time, Dragon Age: Inquisition, the highly anticipated sequel and next entry in the Dragon Age franchise, and?Star Wars?: The Old Republic™,?a story-driven massively multiplayer online game.

        BioWare's story continues to evolve.?It is our goal to create a work environment that is hardworking and fun. We want staff to feel that they belong to an organization that cares about them as individuals and encourages teamwork and common goals. Our mission is Creating Worlds of Adventure, Conflict, and Companionship that Inspire You to Become the Hero of Your Story. We invite you to join us on the journey.

        Creating worlds
        of adventure, conflict and companionship
        that inspire you to become the hero of your story.
        HUMILITY AND
        INTEGRITY
        COURAGEOUS
        CREATIVITY
        PASSION FOR
        EXCELLENCE
        AMAZING
        STORYTELLING
        ACHIEVING AS A
        TEAM

        Studio Locations

        BioWare Edmonton
        Suite #1800
        10423 101 Street NW
        Edmonton AB
        Canada T5H 0E7
        Phone: 780-430-0164
        Fax: 780-439-6374

        BioWare Austin
        Suite 250 – Building C
        7700 West Parmer Lane
        Austin TX
        United States 78729
        Phone: 512-592-5293

        Email Inquiries
        contact@bioware.com

        Note: BioWare's corporate office is unable to provide service or support for any Electronic Arts title. For account or technical assistance, please visit help.ea.com

        Technical Support

        Anthem
        Dragon Age
        Mass Effect
        Star Wars: The Old Republic

        Press, Media, and Interview Requests

        For press & media inquiries, please contact Brad Hilderbrand.

        Community News

        Do you have a project that relates to a BioWare game that you would like to call attention to? Have you found something innovative and cool that deserves recognition? Send us an email, and tell us about it!

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